Category: Creative Sound Projects

  • Experimental approach

    Combining the playful style of video game music with the bleak sounds of darkwave and industrial music is something I haven’t experimented with before. Part of the manifesto was to not overthink and to not doubt yourself, I think I will continue with the instinctive approach however take more consideration about larger aspects of the…

  • Changes

    My first draft of the song didn’t feel very heavy, the second half of the song felt boring and too similar to the first and the song didn’t feel scary enough. I decided to make the bassline in the second half more dissonant nearer the end of creating my track which helped create more variation.…

  • Creating my track

    I started my track by creating a deep growling bass reflecting what a long stomach growl might sound like which I moved to 20 seconds into the track. I then used the piano roll to create a pattern for my stomach punch drums and added a bitcrusher to it as well as bending the pitch…

  • Genre

    I wanted to make a track that lifted elements of video game music from the 80s, experimental darkwave and industrial music. These genres of music all have tight, simple and rigid drums which I think could help combine them. There is quite a huge contrast between the playfulness of 80s videogame music and the dark…

  • Experimenting with samplers

    Keeping with the manifesto’s rule of being original, I decided that I wanted to make some percussion for this track, I used Logic’s sampler to sample myself being punched/slapped in the stomach. I created four recordings in a corridor and put them onto the sampler in logic, I had two tracks set up with this…

  • Creating a graphic score

    During our first session of creative sound projects we were tasked with creating a graphic score, I made a rough sketch of what I wanted to create for my graphic score and wrote related chunks of text next to it. I later decided to paint my graphic score on a canvas. I made this decision…